Disclaimer : English is not my native language, I’ve never lived in an english speaking country, I am self taught. I do my best to write the best english I can (believe me I put a lot of effort in correcting typo). But it happens more often that I would like. So please be tolerant. Thanks in advance.
3 Week already, 0$ income what are we doing wrong?
If you’ve been following up, you should know that we launched our first mobile game on the Play Store since 3 weeks now (Empire of Sudoku – Single player edition). I had big hope for the game to be a success on the release date; but seems like overnight success is not for everyone.
We are still under 100 active installs. And I am a bit disappointed. I am disappointed because we’ve put so much effort into launching this game (All details on the android Sudoku game are here). I like to believe that we’ve taken the design of a simple puzzle game to a next level.
I’ve read many books on how to market a mobile games, we’ve tried many things; but nothing seems to work.
What we’ve done
- Send the app to review websites: You rarely get reply; and we you finally get featured on one of them; It is sad to say that the thousands download you expect are not there.
- Advertise the game on game related forums: You get a mere 20 download out of 4 forums.
- Post the App on Google+ communities.
- Create the teaser video and post it on youtube: See the video here.
- We got our app posted on two facebook page thanks to a friend (the facebook page was all about Android Smartphones) with more than 200k users each: This is the bigest surprise here (less than 20 downloads from those two posts). Does facebook pages really help drive trafic?
Now I am starting to doubt that all those strategies effectiveness. Have you been there and done that?
We’ll keep doing the same for another month and see how it turns out. I’ll post any update on what really work and what don’t. So stay tuned.
Now this is not our first mobile apps, we’ve made some in the past that got after a few months (without any advertisement) 30k downloads. I know that sometimes it takes time to get traction. But what is intriguing is how those overnight successes really happen. Everyday you got one app or two that come out of the blue and get more than 10k download the day of launch. Or you got that low quality game, whose design barely stand that is the #1 in its category.
What else should we try ?
I would like to know what is your experience promoting android mobile apps, game specially.



Maybe your game just suck?
Could that be an issue ?
Hi @ninja.
This is a possibility, but so far eveyone I’ve shown the app to someone, they all say it is great and better crafted that most sudoku games on the market. You may try and tell me what you think about it.
While your app may be “better crafted than most sudoku games”, there are still over 1000 results when searching for sudoku in the google play market. So, unless yours is so much better that it stands far above the rest, another sudoku game isn’t likely to get anyone excited.
This isn’t a problem of promoting, you’re just too late to enter a very crowded field unless you have something truly amazing.
Like Dava said, having one out of 1000′s of Sudoku games won’t get you a lot of users. I’ve read multiple posts like this one and every time it about a type of game that every single other developer already made.
What you need to do is be creative, not in theme of an existing game, but in the gameplay itself. Offer a new experience to players, and most of all keep it simple, Prototype and find cool mechanics that you can relate to, have fun building and playing it.
Next to that build a fanbase/community, and ask other small developers for help. This is the most basic advice I can give you. Good luck.
I don’t agree on that. In the past, even though the market is crowded, we have seen examples of one particular product dominating the market, like facebook. and at that time, facebook was not so special, was not different or way better than the other ones, yet managed to dominate.
Facebook did have a few (big) competitors, but definitely not thousands.
I’ve downloaded it, played a moment, and I have to say it’s your games fault.
One thing it’s 18 mb of data. I’ve worked on one app, for big telecom company, you got campaign in tv, paper news, internet, outdoor. In that game you could even win gsm modem. People didn’t wanted to download it. Simply contractor who did the code for android, wrote it in C# that by some tools he converted it to android. Whatever. Important thing, app was 15mb big and it was very easy, you had to tap the screen and make photos. People where not pleased with it. When we wrote the code in java from scrach ( 3 days nonstop work), it was less than 5mb small. Number of people who downloaded it and played started to rise fast. So here you have one thing.
Second thing is, it’s my own opinion as a sudoku player. There is too much of everything. Sudoku is a puzzle where only thing you need are good helpers. Like line highlight or markers ( you have only 5, when I saw that I stoped using them ).
But as I sad, this is my personal opinion.
1. people download hundreds of mbs games if they really want it, i don’t think the size is an issue and 18 mb is really not that much, in fact, it can be considered as small.
2. you actually right about “having too much everything in the game”. yes sudoku is a very basic game, people who likes plain things wouldn’t like it, but yet, i don’t think those people are really the target here. we have seen many examples of turning a very simple game into complicated looking like ones, this is kind of a product making strategy and in most cases it works. for example, before playing angry birds, it gives you a story before you start playing, make you choose inside the levels, but the game itself is as simple as sudoku.
i don’t think there is anything wrong with the product at all, in fact, i don’t think it is even about the product. marketing is a totally different area of work. you can even sell shit if you are doing your marketing right, which we saw examples many times before.
anything more than 4-5MB will not find a way into my device unless it is really SOMETHING..
There are billions of Sudoku games, and the Play store has a relatively small userbase.
Don’t target such a saturated market.
I work at AppTrailers we can run your app and that way you can test with traffic.
Did you pay the extra money to ‘promote’ those facebook posts? Because if you didn’t that 200K was probably more like 2K. Facebook wants money. If you want to use it for marketing you’re going to have to give them money.
I have a couple very niche apps and use google ppc marketing targeted at only searches with very specific keywords. It doesn’t attract a lot of traffic, but it definitely helps.
You can also try to get a local press mention. Go to your local newspaper and bring a nicely crafted press release. You can probably call too, but it makes a bigger impact if you go in person. Sometimes people pay $400-600 to put their press release on the news wire, but the only place that will pick it up will be your local sources of news, so bypass that and go to them personally.
Mobile is a channel. You can’t really expect a mobile product to be your main income driver. This happens only if you get really lucky and win the lottery (on iOS that’s being featured by the big A). Mobile apps are great complements to existing products but on their own they usually don’t generate much revenue. (On iOS 90% of apps make less than $10/day.)
The mobile software market is hard. The mobile game market is even harder.
You could try to make it work but from my experience the energy you’d need to spend would be best invested somewhere else.
Sorry, man.
I think your product is fine. The problem I see is that your growth and product strategy seems to be pretty empty. Are you comparing your product to what’s out? Did you consider the saturation rate and the possibility that your target audience isn’t wanting to put time in your product? Time == Value so if you are seeing people not putting time in it then it shouldn’t hold value.
The problem with Facebook pages is that it’s easy to fake the number of fans. It’s far too easy to purchase Facebook fans, likes, and such, so that’s not really reliable. Add on top of that, Facebook has now made it tougher for your page’s share to actually reach all of your fans unless you pay to promote the post and the odds are against you.
I think your game looks great. I don’t use Android so I won’t be able to try it. But I also wonder about the genre. Is the puzzle genre really THAT popular? I mean, if your game was an Angry Birds knock off, it may be easier to generate the downloads, but brain puzzlers are tougher.
Personally, I would keep pushing with App review sites. They have the following to help your game get the traction it needs.
Thanks for sharing your advices.
For those 200k+ fans on those facebook pages, I doubt they are faked, because it a page of one of the top 6 device manufacturer world wide.
What I am missing here?
Only three comments with HN post also !
Anyway . do you have figure for total sudoku variations downloaded from the play store everyday ?
No I don’t, I’ll share the download of mine when if I get there (eventualy).
I think you need to re-think your launch strategy.
http://www.startupbook.net/ might be a good place to start.
You might also be interested in Eric Ries ‘Lean startup’ philosophy: http://www.amazon.com/Lean-Startup-Entrepreneurs-Continuous-Innovation/dp/0307887898
I think your expectations are a little high for your product. You’re basically trying to rely on social media and quasi social media like sites to promote your app and some sites are going to be better than others for sharing and traffic.
One basic problem is that you, as developers, do not have a website for the game, which makes it difficult to coordinate any type of inbound marketing or paid advertising. Second, I don’t know that both in your Google Play description or in the post above that you’ve demonstrated why this app is worth anyone’s time. Realize that there are hundreds of sudoku apps on the market — I don’t know why I would download your sudoku app over a more popular, well known one. Don’t focus so much on features and tell me what I can do with them.
Your app may eventually reach the number of downloads you want, but realize that without paid advertising you need to invest significant amounts of time into an inbound marketing strategy that gives people a compelling reason to try your app.
In fact we do have a website for the game. But I really appreciate your insight on relying more on the added value that the features. I’ll edit the post to add the teaser video of game so everyone can see what the will eventually get out of it. There is also another post on what make it special.
Thanks for coming by.
The easy part is the programming….
I updated your grammar a bit, maybe this will help your English get better. Not bad at all though! http://pastebin.com/QWG4T4HD
Thank you SO much, i’ll make a diff and try to do better next time.
Check out Tap for Tap
http://www.tapfortap.com
One od the reasons is that your app is requiring permissions that is not sopoused to..
modify system settings
retrieve running apps
read phone status and identity
this should be game, not rootkit…
We’ll defintly work on that and see what permissions should be removed. Thanks for the tip.
Dude, Its sudoku, nobody care, just make a cool casual angry bird clone and try again
In fact, the product was on our pipeline since too long, so the resolution for this year was to absolutely get it out before moving on.
But is still believe there is something there, and won’t work on “games like that” unless there is a compelling reason.
It’s the gold rush. Nobody but the people selling the axes and gear makes money bro.
Do you have any sort of mechanism in your game to share with social networks…”post your score” “tell a friend”?
I don’t know exactly how it is gonna work, but I think you might get a different outcome from your multiplayer edition, if you are thinking about allowing players to invite their friends, because that is a great viral hook if the game really is fun to play with friends.
I think your major problem is you’ve created an app that’s already been done thousands of times. Even if your App is amazing and looks really pretty, you’d still have to pull Sudoku players away from other apps. That’s not an easy feat, especially since there really isn’t much to Sudoku.
If you want to make money from your Apps then you need to create an app that solves a problem. You could also create a brand new game that hasn’t been done before. Both of these things will be much more difficult, but has a potential pay off.
You can’t simply follow what others are doing if you want to make a breakout product, you have to do what no one else is doing or what no one else is willing do.
I think the major problem is, in this kind of app, you first need to invest a lot of time in *finding something that’s worth building*, i.e., something that people really want.
The best advice I’ve found so far about how to do this is this article: http://www.fourhourworkweek.com/blog/2012/04/22/how-to-build-an-app-empire-can-you-create-the-next-instagram/ (from the creator of Emoji). I strongly recommend this reading.
Good luck!
Just an idea, you tried Facebook, Google + and social media in general.
Ever tried social communities arround sudoku?
Eg. Google for: https://www.google.be/search?q=forum+sudoku
Register at every (top) forum, after getting a look and the community, get them into your game (involve them in some way). Perhaps even let them propose changes, … ask for feedback and so on..
Just my 2 cents, i haven’t got more skill in marketing then you do, i’m just thinking about a different approach.
PS. The first site that resulted in my search result, actually has a Google Play app.. Like many others have said, perhaps there are is to much competition (don’t know for sure), there are always ways to get more traction though!
I’m not qualified to give advice on mobile app marketing, but just want to say that I think your written English is very good. Better than many Americans.
I don’t have to tell you how hard it is to get an app going in the app store. But the truth is about games is that they need to be genuinely addictive. They can’t just be “good”, they have to be that type of game that you keep telling yourself to stop playing because it’s taking up hours of your day, and then catch yourself playing it later. That’s why games like Clash of Clans, Angry Birds, and Bloons Tower Defense have seen so much success over other game apps that were really “good”, but not addictive.
Try looking around to see what apps with your similar game style and user base are doing.
If you want downloads, put the app on sale (or free) for a limited time, and then post it to http://reddit.com/r/apphookup
It has a devoted following of people who will download, and maybe even play, your game.
I just tried your app. The graphics are nicely done, very slightly laggy on a Galaxy Nexus however. A real issue I noticed is that sound is on by default. When I turn sound off, and start a game, another loud sound is played that sounds like a game. This would turn users off who use their phones in long boring meetings, etc., and I’m sure that’s a sizable user base. I also noticed only 2 free levels, after that it’s $1.9x (forgot exact amount). Since it’s sudoku, there really need to be a lot of free levels. If not pay to play, maybe use ads? Also, note: https://play.google.com/store/apps/details?id=com.googlecode.andoku (Sudoku 2Go Free) comes up as recommended next to yours, with 10k reviews and a 4.7 review average. That’s a crowded space, with a lot of quality free options. I would consider doing something novel. Use OpenGL, and use available accelerometer/gyro for game interaction. You guys obviously have the skill to create a nice, polished apps. Spend more time up front to create novel games, and consider more free play to hook users to buy more, or use ads. See e.g. Wind-up Knight – great graphics, great interaction, makes you want to keep playing and maybe pay a few $.
Hi, Neat post. There’s a problem together with your site in web explorer, might check this? IE still is the market chief and a big component to other people will miss your excellent writing due to this problem.
Dude, do not browse with IE, in the last couple of months many exploits were released for it and you *WILL* get infected with something. And it’s most definitely not a market leader anymore, hasn’t been for a pretty long time now.
Just because there is a lot of competition for something like Sudoku apps doesn’t mean that its a waste of time to market you. You just have to be better at marketing than the thousands of other Sudoku peddlers.
The impression I got from your blog post was you were doing a sort of “spray and pray” marketing tactic. I don’t mean spammy or anything either, what I mean is you know what to do, but do you know why you need those resources? If you don’t know why you need them, if you don’t know why its a better idea to do one thing over another, then you’re not going to utilize those resources in the most effective way.
Every one of those places you used to advertise your app have a different environment of their own. What works well in one place, will not work well in another.
I myself have an Android application on Google Play https://play.google.com/store/apps/details?id=com.ComedyZone I don’t have many installs because I haven’t worked to hard at it nor am I able to update it any more. The installs I did get came from me posting on various forums, keeping up with the posts, and by allowing the users to share things from my app on facebook and twitter. Doing this gets me a lot of free advertising because everytime someone shares something they are also sharing a link for my app. Another thing that helps is to have good communication and customer service skills. You should also try and SEO your app page a little better. If you have the money, another option is to advertise using pay per install, this help to kick start your downloads. The more installs you have the more likely someone is going to download it.
Maybe market for a particular audience. What kind of person would play Sudoku? Who would be interested in playing Sudoku? There are a few Sudoku games out there, you just have to make yours stand out from the rest and imply what’s different from the rest. I’m positive you would know
Sorry, I haven’t looked or tried your app, but the first thing that jumps out at me is “not another Sudoku”. You may be better off branding whatever you have made as its own type of puzzle/solitaire game. It is likely nobody will find your game by searching for “Sudoku” anyways, so perhaps it would be better to break those ties and make this game your own thing?
Did you do any market research before deciding to write this app? There may not even be a market for it. You can’t just code an app and then hope it sells thousands.
Do a SWOTT analysis at least. Strengths, Weaknesses, Opportunities, Threats, and Trends to see how to make adjustments in your app or develop different apps to replace it.
Don’t give up, just that Soduku has been done to death, it is like trying to do another Black Jack, or Hangman, or Texas Holdem Poker, or whatever. You are not alone, Zynga does this with games and fails and then wonders why they failed.
I think the app ecosystem is too saturated now. Overnight successes might get rarer and rarer without advertising help (featured app, position in store, etc)
Unfortunately, I don’t have any advice on app marketing.
But I wanted to complement you on your English. I’ve never seen someone write so well in a language without either formal instruction or living in a country that spoke that language.
Good luck with the app.
Thank you
Movies, series and technical books helped.
Okay, first of all, I’d like to say that I am your ideal target customer. I play a lot of Sudoku, and all on my phone – according to my statistics, I’ve played 137 games in the last month. So a better Sudoku game is very interesting to me.
I know nothing about your app except that I saw this page linked from Hacker News. So I figured I would check it out. Bottom line – your Play Store listing is awful, and leaves me completely uninterested in downloading your app.
Here are the things I like about my current Sudoku app:
- It has good autopencil that takes away the manual chores without taking away the interesting problem-solving.
- It gives hints intelligently, and does a good job explaining the technique for how it found the move, so I can actually learn from it.
- It has an unlimited number of puzzles at 9 levels of difficulty.
- It only requires network access and “prevent phone from sleeping” permissions, so I think it is safe.
- It can use the phone’s camera to take a picture of a newspaper puzzle, which I can then play on the phone. I don’t actually use this very much, but I think it is cool.
- It tells me how my time compares to people. I don’t really believe it since I don’t really think two-thirds of people are faster than me, but it still gives me some sense of accomplishment when I do well.
- It does not have any crap like background pictures, music, themes, or other junk.
So in looking at your Play Store listing, what I want to know is whether your app does all this, and what (if anything) it adds to it. Here is what I discover:
- The app is free but has obviously-professionally-done graphics. Therefore it must have ads or in-game purchases – both of which I loathe.
- It only has four levels of difficulty, not nine as my current app does.
- It has 15,000 single player puzzles. I don’t know what this means. My current app has never run out of puzzles.
- The puzzles are in five “cities.” What is this? Sudoku doesn’t have cities, so is the gameplay different from Sudoku? Or does this just mean five different background images or something like that?
- Stunning graphics: Well, that’s nice but I really don’t care.
- Intuitive user interface: I care a lot about this, and there are certain things that annoy me about my current app. If an app actually had a better UI, that would be very interesting to me.
- The first screen shot shows that it has a start page, which I don’t care about. But the start page is full of social networking icons, which makes me worry the app will nag me about logging in to Facebook, which I hate and won’t do. The link at the top that says “My Account” makes me wonder if I can even play without logging in to some useless social crap.
- The second screen shot has some cities on it with a path, presumably some kind of narrative where you progress to different cities as you improve your skill level. Does this mean it’s going to force me to play stupid easy puzzles before I’m allowed to get to the appropriately difficult puzzles? More worryingly, two of the cities have dollar signs, which leads me to believe that the app is going to nag me to make in-app purchases. This calls into doubt whether the features promised (like the 15,000 games) are actually included in the base price. My current app lets me play an unlimited amount of Sudoku. Does this app expect me to pay per puzzle, or pay for higher difficulty, or something?
- The third screen shot is really troubling. It shows a partially completed Sudoku with no indication of which tiles are fixed, no pencil marks, and no apparent controls except a row of too-cutely misaligned numbers. Could it be that the game doesn’t even have pencil marks? How does it even work? This is the only glimpse I’ve had of the actual Sudoku part of this Sudoku app, and it looks awful.
- The fourth screen shot again shows that I need something called gold coins in order to play. Hard and Very Hard seem to be disabled, so presumably you have to spend more money to get harder puzzles. I have now lost all confidence that I will actually be able to play puzzles of appropriate difficulty if I buy this app.
- There are a tiny number of reviews, all of which are 5-star and all of which say nothing specific except “it’s great.” I assume this is just spam from the developer.
- And last but not least, this GAME wants to be able to see my phone calls, delete my SD card data, and MODIFY MY SYSTEM SETTINGS.
Nope nope nope nope. Not in a million years.
Graham this is beautiful!
Hi.
You comment is really appreciated.
Thank you for taking the time to give such a detailled review of the game.
I’ll try to answer to a few of your concern and I’ll see how to put in practice most of the advices given here and see what direction we will take.
- About improving the description of the app, I’ll definitely work on that very soon.
- About having 9 levels: Most of the games out there have up to 5 levels, so we thought it made sense. Now my question is, do you really feel the difference in difficulty? say between level 6 and level 7 ?
– The current version don’t have auto pencil
– 15000 grids of various level has been generated and embedded in the game, all are available when you download the app.
– About cities: In fact we wanted to add a sense of achievement to the classic sudoku. So the re are 5 cities. The player start at the #1 and need to prove his skills up the the #5. This mean only “Elite” sudoku players reach the #5. So yes as it is actually you need to unlock levels. But for a proficient player it won’t take long. I also want to add that this is the Single player edition. In multi-player mode you play agains’t other players. Now I don’t know if this is the kind of gameplay a player like you is interested in.
- The cities having $ sign just mean that those cities are available only to Premium user: You need to upgrade you account only once.
– All the tiles (filled and initial one) being the same is probably a design issue on our side and we will fix it. The game have pencil mark: we should make this obvious on the screenshot indeed.
– Once again, Gold coins are Points, each time you complete a grid you earn some and to prove yourself and move to the next city you need to earn enough by playing. And yes those two level are disabled at start (maybe a bad choice on our side, will think about it).
– The user only ever pay once and all the locked feature get available.
– The permissions issue is indeed our fault, we will remove all unnecessary ones.
Thank you again of all the insight her.
Really, Really appreciated.
Make a web version!
maybe just try code game which you like and enjoy instead of trying to make money, judging by article it seems to me you just coded it to make money and you are surprised people are not buying it
I checked the video. The game looks pretty awesome. It will catch up with the revenue, don’t loose heart. Just give it some more time and keep promoting.
PS: I won’t recommend on paid advertisements. The click rates are too high to cover the costs.
Doing “this” was a good idea…
We run http://www.slidedb.com which is a developer driven website for mobile games. Whilst our site is only new so the installs we drive will be small, it is one more outlet for you to promote your game (add it here http://www.slidedb.com/games/add). And because all content shown (including the homepage) is posted by the community / developers – you are not hoping an editor decides to cover your game, any coverage you get is entirely dictated by the effort you put in and what you post.
We have been running simarly themed sites ModDB and IndieDB for years now reaching over 200k+ visitors daily. We hope to bring the same independent developer driven coverage to the mobile space in time.
I really appreciate this post. Iˇ¦ve been looking all over for this! Thank goodness I found it on Bing. You have made my day! Thx again
I think there’s two types of developers. Those who develop out of love and those who develop for profit. From previous posts and my experience with Sudoku Empire you are clearly the former – developing out of love and for art. It’s unfortunate the status quo rewards those who fail, iterate and release quickly but its also the name of the mobile game and why so many shops seek venture capital when they need to gain traction. I’m not saying venture equals traction but you clearly did not iterate and have show little public failures before releasing. The product is amazing but I think your previous post describes this issue well – http://www.buildnrun.com/how-to-waste-2-years-by-not-being-lean/
Releasing an iOS version and porting the game to Windows (via Steam) would target key markets – Apple and the Windows community. You may also want to get in touch with the Humble Bundle folk and get your app rolled into the next Android mobile bundle. Finally, try selling it via the Amazon app store.
There are many bad Sudoku games in the Android market and I would pay $5 for your app if were available through Steam or on an iOS device.
Thank you for taking the time to comment my post. I think you guessed right, we build games because we love doing it and always trying to improve what we can.
We have the IOS version ready at 85% we just want to make sure that we get traction with the android one before launching another one. On the other hand, you can have a look at http://www.buildnrun.com/better-scramble-with-friend-iphone too it will be release soon on IOS too. Thank you.
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Mama,
I would suggest to go for in game advertising and cross-marketing of your apps. Overnight success is only for apps that get managed to featured in android market or have heavy marketing budget.
Good Luck
I sympathize with you. I’ve recently released two Android apps: one paid (Vocabulous) and one free (Bluetrack). Vocabulous has been out for two weeks and stands impressively on 0 downloads; Bluetrack for a few days and stands on 1 download.
In my opinion the Google Play store is high on my list of causes. Firstly, the apps are notoriously difficult to find. It doesn’t help that search results tend to include apps only loosely related to the search term. For Vocabulous, the app doesn’t appear in the search results at all, and Bluetrack only appeared after I installed it myself. Secondly, it’s impossible to tell how many people find my app, look at the Google Play page for it, but choose not to download it. That metric would be extremely useful. It would at least tell you that, for example, that 90% of people who find the app decide not to install it.
I contacted Google telling them about how Google Play is a giant black box, asking for more information on SEO, but they fobbed me off with the standard “we are always trying to improve things” and “hopefully we can fix it in future”.
So I wish you good luck, but as I’ve been reading, success as an app developer is restricted to the lucky few.
Your game just sucks if you wang 10k pusersi
People are stupid and their brain hurtta all the time.
They dong wang to think nor calculate, that hurts keventää more
Go obese people GO!
Like people earlier said.. maybe the reason is that You’re pretty late with that app and this is just overcrowded marked reason.. Maybe if You put it on younger market, e.g. on Windows Phone or prepare to release it on new Blackberry – then You probably get some serious amount of downloads
This is really a really wonderful site article, im delighted I recently found it. Ill be backpedal the track to think about other reports that.
I would try a business development strategy and try to get your game published by a big game developer/publisher in which they could cross promote your app.
Three weeks is too early to judge the product. I’ve been working on my side-project for over a year now and I am just learning the marketing side of it, My product is a Saas project. I did not get revenue until around the 4th month after launch. Have you tried watching people play your game already? Get about 15 people and watch them play your game — don’t include your friends or family. Take notes and gather insight on where your game needs to be improved on.
It’s not hard to promote mobile apps but it is very hard to promote anything behind thousands of almost exact copies. If you want to get into the already dying sudoku market using a shonen (15 year old boy) Asian theme as your only differentiating factor is nothing short of masochistic.
Your permissions look strange. “Phone Features”? “Modify System Settings”?
Hi,
On Google Play the first 1000 downloads take longer. This is our experience. Once you pass 1000 and if you have high active user numbers then you get a big boost in search ranking.
Also dont forget to keyword optimise your description since on Google Play that gets indexed.
It is hard, it does take time, but keep at it.
- Luke